Warm Up: : Complete note card for “Guess Who”
—Ice Breaker: Guess Who:
Students become detectives in this get-acquainted game, in which they uncover the real identity of a fellow classmate. Give each student an index card and ask them to each record four clues about themselves. At the bottom of their cards, they should sign secret code names, such as Art or Skippy. Gather up the cards and, later on, hand them out randomly. Challenge everyone to find the student who matches the clues on his or her card. In this brain-boosting activity, students move from classmate to classmate asking questions to learn the identity behind the code name. The catch? They must avoid using any of the words on the clue card!
–Individuals: Rules and Procedures Test (1st period will complete at home)
Class meetings 1p:9th, 2p:10th,
–Whole group: Name game